A tropical harbour from the game menu illustration

Estotiland

DAWN HORIZON

Two weeks. A new chapter.

Illustration from the game menuBuilding a world
Development journalSince May 2026Islands, open seas and a little magic

A world coming together

Latest completed period
AI visual-direction concept · 7 September 2026

New ships. A connected world.

The Vertil, a new character generation and the first confirmed graphical-client connection on the test environment. September brings art and online play closer together.

Read the devlog
ShipsCharactersOnline world
18 September–1 OctoberIn progress: less waiting before the adventureAs of 21 September

An adventure begins
with an island

Estotiland: Dawn Horizon is a top-down multiplayer role-playing game. Its world revolves around islands, sea voyages, crafting and life in settlements.

This is the story of its creation: terrain taking shape, ships and characters arriving, and individual mechanics becoming part of a shared world.

Explore the artwork
13biomes
in the specification
4races
in the specification
27generation steps
in world pipeline v4

Design specifications, not measures of completion.

From blockout to shoreline

One harbour, two stages
7 September First blockout
Unity study scene · 7 September 2026
8 September On the terrain
Unity study scene · 8 September 2026

Actual captures from a Unity study scene: from placing objects on a test plane to a harbour on a terraced shoreline. This is an environment study, not online gameplay footage.

The development journey

Every 14 days · since 1 May

New ships. A connected world.

The Vertil, a new character generation and the first confirmed graphical-client connection on the test environment. September brings art and online play closer together.

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Changes recorded in the project

Non-merge commits per period, including code, art and documentation. The number of records does not measure game completion. Issue 11 is still in progress.

World

Terrain → biomes → ecosystem

From island generation to a shared environment with plants, animals and buildings.

Art

Model → import → review

Ships, characters and materials are integrated into the client and visually reviewed.

Networking

Login → persistence → stability

Joining the world, verifying backups and investigating entry delays.

The devlog archive

10 completed periods + the current one

A retrospective drawn from the development history. Each issue covers two weeks of changes, visual material and work that remained unfinished.

Small things in a big world

Item icons from the game project
Map copy
Map copy
Hardtack
Hardtack
Knife
Knife
Small healing potion
Small healing potion
Medium healing potion
Medium healing potion

About this journal

These issues were reconstructed from Git history and project materials. Issue dates refer to the work period, not an original publication date. Illustrations and AI concepts are labelled separately from build captures; later material is not presented as an earlier screenshot. Each devlog identifies the sources for its changes.