What changed
On the water, rudder inertia and networked boarding actions take shape. The regatta prototype gains server-side logic, while the lifeboat earns its place in the game reference data. These rules and interactions lay the groundwork for sailing.
Life on the islands develops alongside it: an initial farming implementation, harvesting and a server-side grid of ore nodes. By the end of the period, a format for transmitting hex-terrain snapshots is in place—one of the foundations of a shared online world.
Still in progress
These records describe prototypes of individual systems. They do not establish that every mechanic is ready for players.
Visual material
The date and type of each asset are shown below the image. An issue illustration may have been created after the events described.
Sources and methodology
A retrospective based on changes in the Estotiland repository. These identifiers locate the original entries in the project history.
b00158392026-05-1069d01ea02026-05-10e08d12662026-05-10581880b72026-05-10eab73b122026-05-1337b781e12026-05-14
Prepared from the project state on 21 September 2026. Unfinished work and limitations are preserved in the text.