What changed
Landscape work covers ramps, movement through the world and interior mine floors. Plants gain placement rules and wind. Stylised post-processing and vegetation performance are investigated separately.
A unified early-access art brief brings together weapons, small props, fishing equipment and other environment assets. Social systems also advance, with party registration and access checks for Steam voice communication.
Still in progress
Some visual tasks remained at the code or interim-review stage. An art brief does not mean that a finished model already exists.
Visual material
The date and type of each asset are shown below the image. An issue illustration may have been created after the events described.
Sources and methodology
A retrospective based on changes in the Estotiland repository. These identifiers locate the original entries in the project history.
75300be12026-06-149445d8052026-06-15696745552026-06-17dfafb5282026-06-22530c5f432026-06-22777b29092026-06-23
Prepared from the project state on 21 September 2026. Unfinished work and limitations are preserved in the text.